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Game Hacking (By Nick Cano)


You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.


Table Of Contents:

Introduction
PART 1: TOOLS OF THE TRADE
Chapter 1: Scanning Memory Using Cheat Engine
Chapter 2: Debugging Games with OllyDbg
Chapter 3: Reconnaissance with Process Monitor and Process Explorer
PART 2: GAME DISSECTION
Chapter 4: From Code to Memory: A General Primer
Chapter 5: Advanced Memory Forensics
Chapter 6: Reading from and Writing to Game Memory
PART 3: PROCESS PUPPETEERING
Chapter 7: Code Injection
Chapter 8: Manipulating Control Flow in a Game
PART 4: CREATING BOTS
Chapter 9: Using Extrasensory Perception to Ward Off Fog of War
Chapter 10: Responsive Hacks
Chapter 11: Putting It All Together: Writing Autonomous Bots1
Chapter 12: Staying Hidden


File Type: PDF
File Size: 4.34 MB
Total Pages: 306

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